Footsync Multyfunksjonele App by Carlos Jimenez Garcia is a highly esteemed winner of the very prestigious 2023 A' Design Award yn Goud in Mobyle Technologyen, Applikaasjes en Software Ûntwerp Competition Category.
GoudMobyl· 2023
Footsync Multyfunksjonele App
Client: Chrly Dsign
A' Design Award yn Goud Winner in Mobyl Category
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- Verified Award Winner
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The Design
About Footsync Multyfunksjonele App
Footsync is in stik fan Footlight Square, in projekt dat ynteraktive ljochten ymplementearret as in medium om ferskate doelen te berikken, it produsearjen fan kognitive spultsjes om it ferskinen fan neurologyske sykten te foarkommen as in gigantyske interface pompspoar ûnder oare eleminten. Footsync reagearret op de needsaak om te profitearjen fan 'e katalogus fan Footlight as it net mooglik is om de ynstallaasjes te besykjen. Estetysk ymplemintearret de App in fisuele taal ûntwikkele foar it projekt, neamd Lightmorphism, dy't besiket de ûnderfining oer te bringen dy't minsken krije by it brûken fan de ynteraktive ljochten by Footlight Square's foarsjenning.
The Recognition
About the A' Design Award yn Goud
Footsync Multyfunksjonele App is in winner fan de A' Design Award yn Goud, in ekstreem prestisjeuze erkenning foar earste-klas, prachtige en treflike ûntwerpen. Goudwinners binne tige ynnovative, fisionêre en glamoureus ferbjusterjende skeppings dy't it sjeny, de wiisheid en de feardigens fan har ûntwerpers wjerspegelje. Fan Footsync Multyfunksjonele App wurdt ferwachte dat it in tige priizge, trendsettende en monumintale útfining is dy't unferlykbere wearde leveret. Dit winnende ûntwerp fan de A' Design Award yn Goud is in spektakulêr, respektearre projekt dat grutte foardielen bringt en de grinzen fan keunst, wittenskip, ûntwerp en technology ferleget. Footsync Multyfunksjonele App makket yntinse gefoelens fan begearte, stekt passy oan, stimulearret kreativiteit en fassinearret ús.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensions & Packaging
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Production Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Project Duration
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operation Flow
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Team Members
- Carlos Jimenez Garcia
- Image Credits
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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