Gean nei de ynhâld
Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe troch Yi Chen

Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe troch Yi Chen is in heech wurdearre winner fan de tige prestizjeuze 2026 A' Design Award yn Izer yn de kompetysje-kategory Mobyle Technologyen, Applikaasjes en Software Ûntwerp.


IzerMobyl· 2026

Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe

troch Yi Chen

A' Design Award yn Izer Winner yn de kategory Mobyl

8,108

Kleuren

It Untwerp

Oer Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe

Boektekst: Cuisino tinkt itenbesluten opnij as in gamifisearre ritueel, en makket routinekar ta mominten fan wille. Troch gedrachspsychology en boartlike UI ferminderet it beslútwurgens en jout it brûkers de macht om sûner te iten sûnder stress. Ynspirearre troch casual games en wolwêzen-apps, liedt de ynterface bewust iten troch mikro-ynteraksjes, foarútgongsbeleannings en in kalmearjend fisueel systeem. De ûnderfining makket fieding minder in kwestje fan dissipline en mear in kwestje fan freugdefol gewoante-opbouwen.

De Erkenning

Oer de A' Design Award yn Izer

Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. Cuisino Primaire Funksje: Gamifisearre Iten-beslútstipe wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.

Efter it Untwerp

Parsepakket

Credits, teamleden en technyske details levere troch de ûntwerper.

Unike Eigenskippen
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Ofmjittingen & Ferpakking
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Labels
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Produksjetechnology
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Untwerpútdaging
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Undersyk
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Ynspiraasje
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Projektdoer
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Operaasjestreamferrin
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Patinten
Patent pending.
Copyrights belong to Yi Chen, 2025.
Teamleden
Designer: Yi Chen
Ofbyldingskrediten
Image #1: Designer Yi Chen, Cuisino, 2025.

Sponsore

Ferkenne Fierder as Designers.org

Untdek produkten, tsjinsten en mooglikheden fan ús reklamepartners.

Goed Untwerp Fertsjinnet Grutte Erkenning

De A' Design Award is in ynternasjonale, troch in sjuery beoardiele ûnderskieding foar goed ûntwerp. Doch mei oan de A' Design Award om de kâns te krijen meritokratyske erkenning te fertsjinjen, ferneamdheid, prestiizje en publisiteit te winnen foar jo wurk. Nominearje jo wurk foar de A' Design Award en kompetearje foar de begearde A' Design Prize.

Nominearje