Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty Bruno Oro omba'apóva ha'e rembiporuarã oñemba'eguaséva 2026 A' Design Award Brónse pegua Mbo'e Jejapo Ñeha'ã Categoría-pe.
BrónseMbo'e· 2026
Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty
Bruno Oro -gua
Mba'eporuhára: Designable
A' Design Award Brónse Rembiporuarã Mbo'e Categoría-pe
Premio Rembiporuarã Oñemoneĩva
Emoneĩ Premio Reko #178031 Peg̃uaDiseño
Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty Rehegua
Designable ha'e peteĩ tembiporu aty ñembo'erã ojejapóva umi temimbo'e oñembo'éva diseño rehe g̃uarã. Ko tembiporu aty oguereko 97 kuatia'i método rehegua omokyre'ỹva jepy'amongeta oñemoingévo opavavépe ha ojehecha porãvo hapicha remiandu. Peteĩteĩva kuatia'i ome'ẽ peteĩ método, peteĩ porandu térã peteĩ mba'e ojehuvéva ohechaukáva mba'éichapa oiko umi oiporúva rembiasa, oĩháme avei umi hete ikatu'ỹva oiporu hekopete. Umi kuatia'i tuichakue 80 por 150 milímetro ha ojehai kuatia atã 350 gsm ndojejahéiva ári ikatu hag̃uáicha ojepoko hese. Peteĩ karameg̃ua ojejapóva 3D impresión rupive PLA-gui, oguereko mboja'oha hyepýpe. Avei oĩ peteĩ versión digital oñemyasãiva PDF ojeikekuaáva ramo. Umi kuatia'i ikatu ojeporu ha'eñoite térã aty ndive oimeraẽva diseño rembiapo vore aja.
Jeguerohory
A' Design Award Brónse Rehegua
Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty ohupyty A' Design Award Brónse, peteĩ ñehechakuaa heta prestigioso oñeme'ẽva diseño sobresaliente-pe ojekuaáva creatividad, ingenio ha astucia rupi. Umi ganador Brónse ha'e artefacto hábil ha creativo ohechaukáva experiencia, imaginación ha recurso umi diseñador-pe. Oñeha'ãrõ Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty ha'eha peteĩ objeto ojehayhúva, admirado ha estimado, profesional ha innovador. Ko diseño ohupytýva A' Design Award Brónse ombojoaju mejor práctica arte, ciencia, diseño ha tecnología rehegua ha iporãiterei detalle rehe. Designable Diseño Ñembo'ehápe g̃uarã Tembiporu Aty ombohory necesidad, ohupyty ipotapy, ombovy'a sentimiento ha ohenói curiosidad.
Diseño Rapykuéri
Marandu Aty
Diseñador ome'ẽva'ekue crédito, aty pegua ha mba'e técnico.
- Mba'e Iñambuéva
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Tuichakue ha Ñemyenyhẽ
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Ñe'ẽ Rape
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Ñeapopy Tecnología
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Diseño Jepy'apy
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Ñesẽheka
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiración
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Proyecto Ára Tuichakue
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Mba'apo Rape
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Ta'ãnga Mba'eñemoneĩ
- Bruno Oro, Subinay Malhotra
Patrocinado
Ehechauka Designers.org Rapykuéri
Ejuhu producto, servicio ha oportunidad ore socio publicitario-kuéra rehegua.
Hetave Ejuhúta
Diseño Ojoguáva
Ehechave diseño oganava'ekue peteĩ lája-pe, ojeporavo haguéicha iporãveháicha.