ʻO M Genius Polokalamu Aʻo Makemakika na Chunmao Wu and Tian Gao he mea lanakila hanohano loa o ka 2021 A' Design Award Gula ma ka Māhele Hoʻokūkū Hoʻolālā Pilina, Launa a me ʻIke Mea Hoʻohana.
GulaPilina· 2021
M Genius Polokalamu Aʻo Makemakika
Mea Kūʻai: Donghua University
Mea Lanakila A' Design Award Gula ma ka Māhele Pilina
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #116695Ka Hoʻolālā
E Pili Ana iā M Genius Polokalamu Aʻo Makemakika
He polokalamu kelepona paʻalima a pākaukau ʻo M Genius e hōʻike kiʻi ana i nā ʻano hana makemakika no nā haumāna ʻōpio. ʻEhā wahi o ka ʻilikahi: Kiko, Laina Pihaʻā, Ulana a me Hopena. Koho nā mea hoʻohana i kekahi haʻilike mai nā māhele mai a i ʻole hoʻokomo pololei i kahi haʻilike. Loli ke ʻano o ka laina pihaʻā ke hoʻoponopono ʻia nā ʻāpana X, Y, N a me Z, a hōʻike ʻia ka hopena ma ka pale. Hiki nō hoʻi ke hana ʻia nā kinona ʻāpana me ka mīkini paʻi 3D ma ka waihoʻoluʻu ABS. Hoʻohuli ʻo M Genius i nā hōʻailona noʻonoʻo wale i mau kinona ʻike maka ʻia i mea e maopopo aʻe ai a e hoihoi aʻe ai ke aʻo ʻana i ka makemakika.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Gula
Ua lanakila ka hoʻolālā M Genius Polokalamu Aʻo Makemakika i ka A' Design Award Gula, he ʻike hoʻohanohano nui loa i hāʻawi ʻia i nā hoʻolālā pae mua, kupaianaha a kūʻokoʻa. He mau hana hou loa, ʻike maka a nani hoʻolaʻa nā lanakila Gula e hōʻike ana i ka ʻuhane akamai, ka naʻauao a me ka mākau o kā lākou poʻe hoʻolālā. Manaʻo ʻia ʻo ka hoʻolālā M Genius Polokalamu Aʻo Makemakika he mea hoʻokumu i hoʻomaikaʻi nui ʻia, e hoʻokumu ana i nā ʻano hou, he nui, e hāʻawi ana i ka waiwai ʻaʻole i ʻike ʻia ma mua. ʻO kēia hoʻolālā i lanakila i ka A' Design Award Gula he papahana kupaianaha, mahalo ʻia e hāʻawi i ka pōmaikaʻi nui a hoʻoneʻe i nā palena o ka hana noʻeau, ka ʻepekema, ka hoʻolālā a me ka ʻenehana. Hoʻāla ka hoʻolālā M Genius Polokalamu Aʻo Makemakika i nā manaʻo makemake ikaika, hoʻāla i ka ʻiʻini, hoʻoulu i ka hana noʻeau a hoʻopūliki iā mākou.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- This is a visualized mathematical function application, which using parametric method in application to make the boring math symbols to be interesting parametrical shapes. The properties are as follows.
1.Users can adjust mathematical parameters to understand mathematical functions.
2.Visualizing mathematical functions can increase your interest in learning.
3.Gamification fostered an interest in learning the logic of mathematical functions. - Nā Ana a me ka Hoʻopili
- The interface design is simple, modern, beautiful and high-tech, the interaction design is friendly and sustainability, and the results are amazing. It is suitable for the use needs of young people.
- Nā Lepili
- Parametric Interaction, Mathematical Function, Application Interface, Positive Experience
- ʻEnehana Hana
- In the perspective of method, this design adopts the positive design method to think about how to improve students' pleasure in learning mathematics through the design thinking. The author selects the parametric method to visualize the abstract function.
In the perspective of technology, this design is an Internet app, which used Java and XML for programming, Adobe Illustrator for visual interface design, Figma for interaction design, and 3D printer for function visualization of ABS material etc.
This work realizes the interaction with students through the pad, computer and mobile phone. - Pilikia Hoʻolālā
- 1. Build a parameterized interaction design guided by users' positive experience;
2. Built-in system construction, program operation vulnerabilities need to be constantly improved;
3. The user experience of the interface needs to be constantly optimized.
4. How much the final works improving the positive experience of users? - Noiʻi
- Background: Learning mathematics is a big challenge for some young students all over the world. Methods:1. Based on the general parametric design process and the positive experience design, a parametric product design hypothesis model based on positive experience is proposed. 2. On the basis of the design method model, the design practice is developed. Result: A visualized mathematical function application has been designed. Impacts:We put out a new way for students, through the interaction and application of mathematical functions and images, the interest and efficiency of participants in learning mathematical knowledge can be improved.
- Hoʻoulu Manaʻo
- Learning mathematics is a big challenge for some young students all over the world.
why?
1. Math symbols are boring! 2. Be confused by the logic!
Why not change students' cognition through design to make it easy for them to learn mathematics. - Ka Lōʻihi o ka Papahana
- The project started in March 2020 in Shanghai and finished in December 2020 in Shanghai, and was exhibited in Shanghai in January 2021.
- Kaʻina Hana
- 1. This is an APP that can learn functions by adjusting function unknowns and controlling function image changes.
2. There are four areas of categories on the interface: Point, Curve, Weave, and Result.
3. Two approaches: (a) selecting the equation in the categories, (b) entering the equation by yourself.
4. The shapes of functional curve are changed via entering the parameters of X, Y, N, and Z in the equation. Then, the final shape will be shown on the screen.
5. After you enter or select the different parameters and equations, you will get amazing parametrized shapes, and then it can be printed by 3D printer. - Nā Palapala Kuleana
- The copyright of this design belongs to the design team of positive experience design studio.
- Nā Lālā Hui
- Designer:Chunmao Wu
Designer:Tian Gao - Nā Kuleana Kiʻi
- Image #1:Designer Tian Gao,Image #2:Designer Tian Gao,Image #3:Designer Tian Gao,Image #4:Designer Tian Gao,Image #5:Designer Tian Gao,
Video:Designer Tian Gao
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