ʻO Designable Pahu Hana Hoʻonaʻauao Hoʻolālā na Bruno Oro he mea lanakila hanohano loa o ka 2026 A' Design Award Keleawe ma ka Māhele Hoʻokūkū Hoʻolālā Hoʻonaʻauao, Mea Kōkua Aʻo a me ʻIke Hoʻomaʻamaʻa.
KeleaweHoʻonaʻauao· 2026
Designable Pahu Hana Hoʻonaʻauao Hoʻolālā
na Bruno Oro
Mea Kūʻai: Designable
Mea Lanakila A' Design Award Keleawe ma ka Māhele Hoʻonaʻauao
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #178031Ka Hoʻolālā
E Pili Ana iā Designable Pahu Hana Hoʻonaʻauao Hoʻolālā
He pahu hana hoʻonaʻauao ʻo Designable i hana ʻia no nā haumāna hoʻolālā. Aia i loko o ka pahu hana he 97 kāleka hana e paipai ana i ka noʻonoʻo hoʻokomo a me ka noʻonoʻo aloha. Hāʻawi kēlā me kēia kāleka i kekahi hana, kekahi kono noʻonoʻo, a i ʻole kekahi hiʻohiʻona e hoʻohālike ana i nā ʻike o ka mea hoʻohana, me nā ʻike o ka poʻe kīnā. He 80 ma ka 150 milimika ke ana o nā kāleka, a ua paʻi ʻia ma ka pepa kāleka ʻaʻole i uhi ʻia he 350 gsm no ka hoʻohana ʻana ma ka hoʻopā. Ua paʻi ʻia kahi pahu waiho kūikawā ma ke ʻano paʻi 3D me ka PLA a me nā pale hoʻokaʻawale o loko. Ua hoʻopuka ʻia kahi mana kikohoʻe ma ke ʻano he faila PDF hiki ke kiʻi ʻia e nā mea a pau. Hiki ke hoʻohana ʻia nā kāleka he hoʻokahi wale nō a i ʻole ma nā hui i loko o kēlā me kēia māhele o ka hoʻolālā ʻana.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Keleawe
Ua lanakila ka hoʻolālā Designable Pahu Hana Hoʻonaʻauao Hoʻolālā i ka A' Design Award Keleawe, he ʻike hoʻohanohano nui loa i hāʻawi ʻia i nā hoʻolālā kūʻokoʻa i ʻike ʻia ma o ka hana noʻeau, ka akamai a me ka makakoho. He mau hana mākaukau a hana noʻeau kupaianaha nā lanakila Keleawe e hōʻoia ana i ka ʻike nui, ka noʻonoʻo a me ka maʻalea o kā lākou poʻe hoʻolālā. Manaʻo ʻia ʻo ka hoʻolālā Designable Pahu Hana Hoʻonaʻauao Hoʻolālā he mea i mahalo nui ʻia, hoʻohiwahiwa ʻia a aloha ʻia, he ʻoihana a hou loa. ʻO kēia hoʻolālā i lanakila i ka A' Design Award Keleawe e hoʻohui ana i nā hana maikaʻi loa o ka hana noʻeau, ka ʻepekema, ka hoʻolālā a me ka ʻenehana, a maikaʻi no kona nānā ʻana i nā kikoʻī. Hoʻokō maikaʻi ka hoʻolālā Designable Pahu Hana Hoʻonaʻauao Hoʻolālā i nā pono, hoʻopā i ka makemake, hoʻohiwahiwa i nā manaʻo a huki i ka makemake e ʻike.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Nā Ana a me ka Hoʻopili
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Nā Lepili
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- ʻEnehana Hana
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Pilikia Hoʻolālā
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Noiʻi
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Hoʻoulu Manaʻo
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Ka Lōʻihi o ka Papahana
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Kaʻina Hana
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Nā Kuleana Kiʻi
- Bruno Oro, Subinay Malhotra
Kākoʻo ʻIa
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Nā Hoʻolālā Pili
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