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Lumo 教育用モバイルアプリケーション by Ruihong Jiang

Lumo 教育用モバイルアプリケーション by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 A' Design Award 鉄賞 in モバイル技術・アプリケーション・ソフトウェアデザイン Competition Category.


鉄モバイル· 2026

Lumo 教育用モバイルアプリケーション

by Ruihong Jiang

Client: Lumo

A' Design Award 鉄賞 Winner in モバイル Category

Colors

The Design

About Lumo 教育用モバイルアプリケーション

Lumoは、ディスレクシア(読み書き障害)のある子どもたちのために設計されたモバイル学習アプリケーションです。本アプリは、拡張現実(AR)と音声を通じて、読みとつづりの練習をサポートします。子どもたちは物語の世界を探検し、立体的なオブジェクトをタップして、その名前を声に出して発音します。発話された単語は練習カードとして集められ、セットを完成させると新しい章が解放されます。タイポグラフィ、コントラスト、テンポは認知的負荷を軽減するように選定され、色付きのハイライトが特定の文字を示します。この多感覚的なアプローチは、音・イメージ・意味を、子ども自身のペースで結びつけます。

The Recognition

About the A' Design Award 鉄賞

Lumo 教育用モバイルアプリケーションは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。Lumo 教育用モバイルアプリケーションは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。Lumo 教育用モバイルアプリケーションは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Team Members
Ruihong Jiang

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