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Hinemosu 30 컴퓨터 디스플레이 by Yuichiro Katsumoto
Hinemosu 30 컴퓨터 디스플레이 by Yuichiro Katsumoto
Hinemosu 30 컴퓨터 디스플레이 by Yuichiro Katsumoto
Hinemosu 30 컴퓨터 디스플레이 by Yuichiro Katsumoto
Hinemosu 30 컴퓨터 디스플레이 by Yuichiro Katsumoto

플래티넘 제너레이티브 · 2024

Hinemosu 30 컴퓨터 디스플레이

by Yuichiro Katsumoto

  • A' Design Award 플래티넘상 2024 in 제너레이티브
  • CLIENT: The Utsuroi Lab
  • Estimated Number of Design Views: 1,508,458
  • Verification code 290F383213 · Verify this award
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About Hinemosu 30 컴퓨터 디스플레이

Hinemosu 30은 30개의 액추에이터로 5개의 흰색 탄성 밴드를 비틀어 문자와 패턴을 표시함으로써 시간의 흐름을 나타냅니다. 장치를 제어하는 컴퓨터 소프트웨어는 직물 패턴, 바다 물결, 산의 폭풍우, 내리는 눈뿐만 아니라 날짜와 시간을 연상시키는 동적 이미지를 생성합니다. 액추에이터가 만들어내는 기계적 소리는 자연 속 물과 바람 소리를 떠올리게 합니다. 이 장치의 창의성과 참신성은 점 형태의 객체가 아닌 선 형태의 객체를 사용하여 컴퓨터 생성 정보를 표시한다는 데 있습니다.

About the A' Design Award 플래티넘상

Hinemosu 30 컴퓨터 디스플레이, 이 작품은 A' Design Award 플래티넘상 수상작으로, 진정으로 탁월하고 우아하며 장엄한 디자인에 수여되는 극히 권위 있는 인정입니다. 플래티넘상 수상작은 창조의 경이로움이자 지적 창의성의 한계를 보여 주는 증거이며, 디자이너의 비견할 데 없는 전문성과 천재성을 드러냅니다. 이러한 디자인은 한 시대의 미학을 규정하고 사회 복지에 기여하며 예술, 과학, 디자인, 기술의 경계를 넓히는 가장 명성 높은 작품이 될 것으로 기대됩니다. Hinemosu 30 컴퓨터 디스플레이, 이 작품은 초월적인 수준의 탁월함을 보여 주며 유익하고 가치 있는 특성으로 세상을 더 나은 곳으로 만듭니다. Hinemosu 30 컴퓨터 디스플레이, 이 작품은 욕망을 일깨우고 영감을 주며 기쁨을 선사하는 A' Design Award 플래티넘상 수상작입니다.

Press Kit

Unique Properties
Hinemosu 30 is a computer display that shows the time and date by twisting five white elastic bands. The five thick lines are controlled by thirty actuators and display a dizzying kinetic typography and motion graphics. The moving image generated by the computer software connected to the device evoke textile patterns, ocean waves, mountain storms, and falling snow. The mechanical sounds produced by the actuators are reminiscent of the sounds of water and wind in nature.
Dimensions & Packaging
280mm (W) x 120mm (D) x 300mm (H), 5kg.
Tags
Kinetic Typography, Motion Graphics, Visualization, Physicalization, Elastic Band, Rubber, Clock
Production Technology
Components: Elastic Bands, Servo Motors, Micro Controllers, Aluminum Flame, Acrylic Board, MacBook Air.
Design Challenge
The creativity and novelty of this device lies in the fact that it displays computer-generated information using line-like and particularly strip-like objects rather than dot-like or brick-like objects. In comparison to discrete objects, the control of linear objects is more difficult to express delicately because of mutual interference in mechanics. These limitations were overcome in terms of hardware and software in this project through circular prototyping.

In this work, five white elastic bands are arranged horizontally in a black picture frame. Each band is 250 mm long, 40 mm wide, and 1 mm thick. Six white plastic guides are attached to the band horizontally at 42 mm intervals. These guides are used to tilt the band and are linked to servo motors mounted on the back of the picture frame. The servo motor can twist the band in a range of approximately -60 to 90 degrees, although there are slight individual differences. When the servo motor is at 0 degrees, the apparent width of the elastic band is thickest, and at 90 degrees, it is thinnest.

This work uses thirty servo motors, all of which are controlled by a software running on Mac. This software was developed using Cycling '74 Max and generates motion graphics and kinetic typography, calculates the numerical values to control the thirty actuators individually. And it sends the data to the micro controller in Hinemosu 30 via USB Cable.
Research
This project had been explored kinetic typography by manipulating slender objects such as springs and strings with robot arms. Beyond such practices, the current focus is on flat liner object such as strips, ribbons, and tape with two sides of widely varying widths. Those lines change in apparent thickness depending on the viewpoint. For example, if the ribbon is tilted 90 degrees, the line will appear or disappear. If it is twisted from both ends, the line weight changes continuously like a sine wave. Lines drawn by humans with a brush or calligraphy pen also have continuous changes in line weight. Inspired by this similarity, Hinemosu 30 was designed.
Inspiration
The human life is often likened to a line. The line is never straight. It bends, twists, thickens, and thins. The lines are similar to lines drawn by humans for writing. Modern computers output data using points (pixels). Conversely, this designer believes that lines are the source of our life and creativity and wants to let the computer control linear objects. The fruition of this intention, Hinemosu 30 displays letters and patterns by twisting five white elastic bands with thirty actuators to represent the passage of time.
Project Duration
This project started in the fall of 2022 and partially finished in the summer of 2023.
Operation Flow
Automatic operation by software.
Patents
Copyrights belong to Yuichiro Katsumoto, 2023.
Image Credits
Yuichiro Katsumoto

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