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Lumo 교육용 모바일 애플리케이션 by Ruihong Jiang
Lumo 교육용 모바일 애플리케이션 by Ruihong Jiang
Lumo 교육용 모바일 애플리케이션 by Ruihong Jiang
Lumo 교육용 모바일 애플리케이션 by Ruihong Jiang
Lumo 교육용 모바일 애플리케이션 by Ruihong Jiang

철 모바일 · 2026

Lumo 교육용 모바일 애플리케이션

by Ruihong Jiang

  • A' Design Award 철상 2026 in 모바일
  • CLIENT: Lumo
  • Estimated Number of Design Views: 6,321
  • Verification code 6742224B72 · Verify this award
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About Lumo 교육용 모바일 애플리케이션

Lumo는 난독증 아동을 위해 설계된 모바일 학습 애플리케이션이다. 이 애플리케이션은 증강현실과 음성을 통해 읽기 및 철자 연습을 지원한다. 아이들은 이야기 속 세계를 탐험하며 입체 오브젝트를 탭하고, 그 오브젝트의 이름을 소리 내어 말한다. 말한 단어는 각각 연습 카드로 수집되며, 세트를 완성하면 새로운 챕터가 열린다. 인지 부하를 줄이기 위해 타이포그래피, 명암 대비, 진행 속도를 선정했으며, 색상 강조 표시로 특정 글자를 짚어준다. 이러한 다중 감각적 접근은 소리, 이미지, 의미를 아이 스스로의 속도에 맞춰 연결해 준다.

About the A' Design Award 철상

Lumo 교육용 모바일 애플리케이션, 이 작품은 A' Design Award 철상 수상작으로, 잘 디자인된 창작물에 기대되는 전문적·산업적 요건을 충족하는 좋은 디자인에 수여되는 권위 있는 인정입니다. 철상 수상작은 창작자의 뛰어난 기술, 높은 전문성, 전문가다운 이해, 창의적 역량을 보여 줍니다. Lumo 교육용 모바일 애플리케이션, 이 작품은 높이 평가받고 감탄과 사랑을 받는 창작물로서 실용적이고 혁신적일 것으로 기대됩니다. 이 철상 수상 디자인은 업계 모범 사례를 통합하며 노하우와 재능으로 연결된 유능한 기술적 특성을 갖추고 있습니다. Lumo 교육용 모바일 애플리케이션, 이 작품은 철저함으로 존중받으며 삶의 질을 개선하여 세상을 더 나은 곳으로 만들도록 디자인되었습니다.

Press Kit

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.

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