Cece Bernameya Rahênanê ya Rastiya Virtual by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 Xelata A' Design Award a Hesinîn in Dîzayna Perwerdehî, Alîkariya Hînkirinê û Naveroka Rahênanê Competition Category.
HesinPerwerdehî· 2026
Cece Bernameya Rahênanê ya Rastiya Virtual
Client: Di Xia
Xelata A' Design Award a Hesinîn Winner in Perwerdehî Category
Verified Award Winner
Verify Award Status for #183372The Design
About Cece Bernameya Rahênanê ya Rastiya Virtual
Cece rêberekî pîşeyî yê rastiya virtual e ku ji bo xwendekarên hilberînê hatiye sêwirandin. Cece serguhên VR bi navrûyên înteraktîf re dike yek da ku xwendekar karibin rolên pîşesaziyê vekolin, jîngehên cîhê kar biceribînin û jêhatîbûnên girêdayî kar pratîk bikin. Ajanekî zîrekiya çêkirî yê bi dengî tê birêvebirin bikarhêneran di destpêkirina kesanekirî, vekolîna pîşeyî û rahênana jêhatîbûnan de rênîşan dike. Pêşketin tê şopandin û feedback tê dayîn da ku piştgiriya armancên fêrbûnê bike. Ev sîstem armanc dike ku lêçûnên rahênanê kêm bike û valahiya di navbera xwendina akademîk û pêdiviyên pîşesaziyê de bigire.
The Recognition
About the Xelata A' Design Award a Hesinîn
Cece Bernameya Rahênanê ya Rastiya Virtual xelatgirê Xelata A' Design Award a Hesinîn e, nasîneke bi prestîj ku ji sêwiranên baş re tê dayîn, yên ku pêdiviyên pîşeyî û pîşesaziyê yên ku ji afirandinên baş hatine sêwirandin têne hêvîkirin tînin cih. Xelatgirên Hesinînê jêhatîbûna mezin, pisporiya bilind, têgihiştina pisporî û kapasîteya afirîner a afirînerên xwe nîşan didin. Tê hêvîkirin ku Cece Bernameya Rahênanê ya Rastiya Virtual afirandineke pir hatiye rêzgirtin, sitayişkirin û delal, pratîkî û nûjen be. Ev sêwirana bi Hesinînê serketî pratîkên çêtirîn ên pîşesaziyê yekgirtî dike û xwedî taybetmendiyên teknîkî yên jêhatî ye ku bi zanîn û jêhatîbûnê ve girêdayî ne. Cece Bernameya Rahênanê ya Rastiya Virtual ji ber baldariya xwe tê rêzgirtin û hatiye sêwirandin da ku kalîteya jiyanê baştir bike û alîkariya çêtirkirina dinyayê bike.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensions & Packaging
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Production Technology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Design Challenge
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Research
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Project Duration
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operation Flow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Team Members
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Image Credits
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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