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Orfeo and Euridice Videogames by Paolo Iarossi

Orfeo and Euridice Videogames by Paolo Iarossi is a highly esteemed winner of the very prestigious 2020 A' Design Award an Bronze in Grafik, Illustratioun a Visuell Kommunikatiounsdesign Competition Category.


BronzeGrafik· 2020

Orfeo and Euridice Videogames

by Paolo Iarossi

Client: Paolo Iarossi

A' Design Award an Bronze Winner in Grafik Category

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Verified Award Winner

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Colors

The Design

About Orfeo and Euridice Videogames

Den Design gouf an zwou Richtungen entwéckelt, et ass de Brennpunkt deen den Ënnerscheed tëscht den zwou opposéierende Fraktiounen erstellt. Fir Mënschen, Design besteet aus gutt definéierten a propper Formen. D'Wiel vu strenge a klore Formen ass funktionell fir d'Interpretatioun vun der Welt, an där d'Protagoniste sech selwer fannen, ganz géint den Design vun hire Feinden a Material a Form, tatsächlech hunn déi Leschten e vill méi bioneschen a deforméierten Design.

The Recognition

About the A' Design Award an Bronze

Orfeo and Euridice Videogames ass e Gewënner vum A' Design Award an Bronze, enger héich prestigiéiser Unerkennung, déi un erausragend Designe vergi gëtt, déi sech duerch Kreativitéit, Erfindungsgab a Schlauheet ausgezeechnen. Bronze-Gewënner si voll Fäegkeet a opfälleg kreativ Wierker, déi déi grouss Erfahrung, d'Fantasie an d'Ressourceréichtum vun hire Designer bestätegen. Et gëtt erwaart, datt Orfeo and Euridice Videogames e héich geschätzt, bewonnert a beléifte Géigestand ass, bemierkenswäert professionell an innovativ. Dëst mam Bronze ausgezeechent Design integréiert déi beschte Praktike vun der Konscht, der Wëssenschaft, vum Design an der Technologie an zeechent sech duerch Opmierksamkeet fir Detailer aus. Orfeo and Euridice Videogames erfëllt Bedierfnesser exzellent, beréiert Wënsch, bezauberet Gefiller an erweckt Neigierecht.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
Dimensions & Packaging
Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
Tags
Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
Production Technology
The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
Design Challenge
the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
Research
The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new.
Inspiration
The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
Project Duration
the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
Operation Flow
to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.

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