Tlanāhuatīlli Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality) ītēchcopa Di Xia and Xiaoshi Dai cē cencā mahuizzō tēmacēhualōni īpan huēyi 2026 Mahuizolli A' Design Award Tepoztli īpan Temachtiloliztli, Temachtilizpalehuilli ihuan Nemachtiloliztlahtolpamitl Tlachihchihualiztli Nēhuilīztli Tlamantli.
TepoztliTemachtiloliztli· 2026
Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality)
Tlanāhuatīlli: Di Xia
Mahuizolli A' Design Award Tepoztli Tēmacēhualōni īpan Temachtiloliztli Tlamantli
Tlaneltīlīlli Tēmacēhualōni
Xictlaneltilia Tēmacēhualli ītēchcopa #183372Tlanēxtilistli
Ītechcopa Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality)
Cece ce tepoztlachializtica temachtiani tequitl-tenextiliani, in omochihchiuh inpampa momachtianime tlen tlachihchihualiztli tequitl. Cece quicentlalia ce VR tzontecomatl-tepoztli ihuan tlanankiliani tlaixpanaliztli, ic momachtianime huelizque quixmatizque tequitl tlamantli, quiyolmatizque tequipan chanehcayotl ihuan momachtizque tequitl-tlamatiliztli. Ce tozcatica tlayecanani tepoztli-tlalnamiquiliztli (inteligencia artificial) quinyacana in tequitinime ipan inceceyaca peuhcayotl, tequitl tlatemoliztli ihuan tlamatiliztli momachtiliztli. Motocatiuh in tlayecoliztli ihuan momaca tenankiliztli inic mopalehuiz in tlamachtiliztli tlanequiliztli. Inin tepoztlatecpanaliztli quinequi quitemohuiz in momachtiliztli ipatiuh ihuan quitzacuaz in tlacoyoctli tlen ca itzalan tlamachtilcalco momachtiliztli ihuan tequitl-tlanequiliztli.
Tēixīmachōtiliztli
Ītechcopa Mahuizolli A' Design Award Tepoztli
Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality) ca in quicuic in Mahuizolli A' Design Award Tepoztli, tlamahuizoliztli tlen momaca in cualli dizayno in quitlalia in tlen monequi ipan tequitl ihuan tlachihualiztli in quimaca in cualli tlachihualli. In quicuicah Tepoztli quinextia in hueyi tlamatiliztli, toltecayotl ihuan ihuelitiliztli intlachihuanime. Ca quinequi in Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality) ca tlazohtli, mahuiztic, yancuic ihuan motequiuhtia. Ni dizayno in quicuic Tepoztli quihuelitia in tlamatiliztli ihuan quipia chicahualiztli tlen tepoztli. Cece Tlamachtiliztli Tepoztlachializtica Momachtiliztli (Virtual Reality) quicualtia in nemiliztli ihuan quihuelitia in cemanahuac ica cualli.
Tlanēxtilistli Ītēixpan
Āmatl Tlanextīliztli
Tlapōhualli, tēquitqueh īwan tēchmachilīztli ōquinmaca in tlanēxtīlīlli.
- Cē Zan Ītēchcopa
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Huēyiliztli īhuān Tlacualtepēhualli
- Digital Product
- Tōcāitl
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Tlachīhualiztli Māchiyōtl
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Tlanāhuatīlli Nētēcahuilīztli
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Tlatēmōliztli
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Tēyōllālīliztli
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Tēquitl Cāhuitl
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Tēquitl Ōhuitl
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Calpolli Tlācah
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Īxiptla Tlanēxtīlli
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
Tlacōhualli
Xictlahtlachia Achi Huēca Designers.org
Xictēmoa tlanāhuatīlli, tēquitl īhuān tlanāhuatīlli ītēchcopa totlanōnōtzalcāhuān.
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Tlanēxtīliztli Tlanāhuatīlli
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