Space Center Mutambo Wekudzidza by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 Mubairo weBronzi we A' Design Award in Dzidzo, Zvishandiso zveKudzidzisa neZvemukati zveKurovedzera Competition Category.
BronziDzidzo· 2020
Space Center Mutambo Wekudzidza
Client: National Library of Public Information
Mubairo weBronzi we A' Design Award Winner in Dzidzo Category
Verified Award Winner
Verify Award Status for #92560The Design
About Space Center Mutambo Wekudzidza
Space Center mutambo wekudzidza unonzwikwa zvakadzama wakaiswa pamukova wemba yezvinyorwa. Mutambo unoratidzwa pamadziro ane utambo hwemamita gumi neupamhi hwemamita matatu nezvimwe zvisere. Vana vanotuma marokoko ane nhamba kuti vatsvage pulaneti rekurongedza uye vatange rwendo rwemba yezvinyorwa. Mutambo wapera, mepu inoratidza kuti mabhuku anoenderana nenhamba yekurongedza yakasarudzwa akaiswa kupi. Dhizaini iyi inodzidzisa zvinoreva nhamba dzekurongedza kuburikidza nekutamba mumamiriro ezvinhu anotsigira. Chinangwa ndechekukwidziridza kushingairira uye kubatsira vana kuti vazviwanire mabhuku voga.
The Recognition
About the Mubairo weBronzi we A' Design Award
Mubairo weBronzi we A' Design Award wakahwinwa ne Space Center Mutambo Wekudzidza, rukudzo rwakakwirira kwazvo runopiwa kumadhizaini akasiyana anozivikanwa nekugadzira, njere nekungwara. Vakunda veBronzi mabasa ane unyanzvi hwakakwana uye kugadzira kunoshamisa kunosimbisa ruzivo rukuru, pfungwa nehunyanzvi hwevagadziri vawo. Space Center Mutambo Wekudzidza inotarisirwa kuva chinhu chinokudzwa kwazvo, chinoremekedzwa uye chinodiwa, chine hunyanzvi hunoonekwa uye zvitsva. Dhizaini iyi yakahwina Mubairo weBronzi we A' Design Award inosanganisa maitiro akanakisa muhunyanzvi, sayenzi, dhizaini netekinoroji uye yakasiyana nekutarisisa zvidiki. Space Center Mutambo Wekudzidza inogutsa zvinodiwa zvakanaka, inobata zvishuvo, inokwezva manzwiro uye inomutsa kuda kuziva.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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