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Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang by Ruihong Jiang

Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 Moputso oa Tšepe oa A' Design Award in Moralo wa Theknoloji ya Mehala, Diaplikeishene le Softwere Competition Category.


TšepeMohala· 2026

Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang

by Ruihong Jiang

Client: Lumo

Moputso oa Tšepe oa A' Design Award Winner in Mohala Category

Colors

The Design

About Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang

Lumo ke sesebediswa sa ho ithuta sa mohala o tsamaisoang se etselitsoeng bana ba nang le bothata ba ho bala ba dyslexia. Sesebediswa sena se tšehetsa boitloaetso ba ho bala le ho peleta ka mokhoa oa 'nete e ekelitsoeng (augmented reality) le puo. Bana ba hlahloba mafatše a lipale, ba tobetsa lintho tse bonoang ka mahlakore a mararo, 'me ba bitsa mabitso a lintho tseo ka lentsoe le phahameng. Lentsoe ka leng le buuoang le bokelloa e le karete ea boitloaetso, 'me lihlopha tse phethiloeng li bula likhaolo tse ncha. Mokhoa oa ho ngola litlhaku, phapano ea mebala, le lebelo la tsamaiso li khethiloe ho fokotsa boima ba kelello, 'me matšoao a mebala a tšoaea litlhaku tse itseng. Mokhoa ona o sebelisang likutlo tse ngata o hokahanya molumo, setšoantšo, le moelelo ka lebelo leo ngoana a ikhethelang lona.

The Recognition

About the Moputso oa Tšepe oa A' Design Award

Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang ke mohapi oa Moputso oa Tšepe oa A' Design Award, kananelo e hlomphehang e fuoang meralo e metle e finyellang litlhoko tsa porofeshenale le tsa indasteri tse lebelletsoeng ho lintho tse hlahisitsoeng tse entsoeng hantle. Bahapi ba Tšepe ba bontša bokhoni bo boholo, bokhethehi bo phahameng, kutloisiso ea litsebi le bokhoni ba boqapi ba baqapi ba bona. Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang e lebelletsoe ho ba ntho e hlahisitsoeng e hlomphuoang haholo, e ratoang le e ratehang, e sebetsang le e nang le mehopolo e mecha. Moralo ona o hapileng Moputso oa Tšepe oa A' Design Award o kenyelletsa mekhoa e metle ka ho fetesisa ea indasteri mme o na le litšobotsi tsa theknoloji tse nang le bokhoni tse amanang le tsebo le talenta. Ka lebaka la botlalo ba eona, Lumo Sesebediswa sa Thuto sa Mohala o Tsamaisoang e tšoanelehela tlhompho mme e entsoe ho fana ka ntlafatso ea bophelo e thusang ho etsa hore lefatše le be sebaka se molemo.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Team Members
Ruihong Jiang

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