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Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት by Soyoung Lee and Jaeyoung Myung

Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት by Soyoung Lee and Jaeyoung Myung is a highly esteemed winner of the very prestigious 2022 ናይ ሓጺን ሽልማት A' Design Award in ንድፊ ትምህርቲ፣ ናውቲ ምምሃርን ትሕዝቶ ስልጠናን Competition Category.


ሓጺንትምህርቲ· 2022

Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት

by Soyoung Lee and Jaeyoung Myung

Client: Acorny

ናይ ሓጺን ሽልማት A' Design Award Winner in ትምህርቲ Category

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Colors

The Design

About Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት

ኤኮርኒ ንንኣሽቱ ቆልዑ ዝዓለመ ኣካላዊ ናይ ኮምፒዩተር ኪት ከምኡውን ናይ ኮዲንግ ኣፕሊኬሽን እዩ። እዚ ኪት እዚ ናይ ኮምፒዩተር ፕሮሰሲንግ ፍሰት ሞቲፍ ስለዝጥቀም፣ ጀመርቲ ብኢንቱኢቲቭ ኣገባብ ጽንሰ-ሓሳባት ኮምፒዩተራዊ ኣተሓሳስባ ክርድኡ የኽእሎም። ሞጁላት ከም ኢንፑት ከምኡውን ኣውትፑት ተመዲቦም ኣለዉ፣ ብቅርጽን ሕብርን ድማ ይፈላለዩ። ብኤልኢዲ ኢንተራክሽን ዝተዋደደ ብዙሕ ጨንፈር ዘለዎ ቤዝ ሞጁል ደረጃታት ናይ ኮምፒዩተር ፕሮሰሲንግ የርኢ። ኣብ ልዕሊ እቶም ዝተመረጹ ሞጁላት ተመስሪቱ፣ እቲ ኣፕሊኬሽን ትምህርታዊ ሓበሬታታት፣ ናይ ኮዲንግ ፍሰታት፣ ምኽርታትን ብድሆታትን የቕርብ። እቶም ኣካላት ካብ ኤቢኤስ (ABS) ተሰሪሖም ብጨርቂ ተሸፊኖም ኣለዉ።

The Recognition

About the ናይ ሓጺን ሽልማት A' Design Award

Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት ናይ ሓጺን ሽልማት A' Design Award ዝዓወተ እዩ፣ ካብ ጽቡቕ ዝተዳለዉ ፍጥረታት ዝጽበዩ ሞያውን ኢንዱስትሪኣውን ጠለባት ንዝመላኡ ጽቡቓት ዲዛይናት ዝወሃብ ክቡር ኣፍልጦ። ዘዓወቱ ሓጺን ዓቢ ክእለት፣ ልዑል ፍሉይነት፣ ክኢላዊ ርድኢትን ፈጠራዊ ዓቕምን ፈጣርዮም የርእዩ። Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት ብብዙሕ ዝተመነየ፣ ዝደነቐን ዝፈተዎን፣ ተግባራውን ሓድሽን ፍጥረት ክኾን ይጽበ። እዚ ዝዓወተ ዲዛይን ናይ ሓጺን ሽልማት A' Design Award ንዝበለጹ ልምድታት ኢንዱስትሪ የጣምር፣ ምስ ፍልጠትን ተውህቦን ዝተኣሳሰሩ ብቑዓት ቴክኒካውያን ባህርያት ድማ ኣለዎ። Acorny ናይ ኣካላዊ ኮምፒዩተር ትምህርታዊ ፍርያት ብጥንቃቐኡ ይኽበር፣ ንዓለም ዝሓሸ ቦታ ክትኸውን ዝሕግዙ ምምሕያሻት መዓርግ ህይወት ንምቕራብ ድማ ዝተዳለወ እዩ።

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Dimensions & Packaging
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
Tags
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
Production Technology
Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS
Design Challenge
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
Research
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Inspiration
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Project Duration
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
Operation Flow
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Patents
Image #3 Adobe Stock Licensed Image No.235879854
Team Members
Designer: Soyoung Lee
Designer: Jaeyoung Myung
Image Credits
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

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