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Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት by Bruno Oro

Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት by Bruno Oro is a highly esteemed winner of the very prestigious 2026 ናይ ነሓስ ሽልማት A' Design Award in ንድፊ ትምህርቲ፣ ናውቲ ምምሃርን ትሕዝቶ ስልጠናን Competition Category.


ነሓስትምህርቲ· 2026

Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት

by Bruno Oro

Client: Designable

ናይ ነሓስ ሽልማት A' Design Award Winner in ትምህርቲ Category

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The Design

About Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት

ዲዛይነብል (Designable) ንተመሃሮ ዲዛይን ዝተፈጥረ ትምህርታዊ መሳርሒ ኪት እዩ። እዚ ኪት 97 ካርድታት ሜላ ዝሓዘ ኮይኑ፡ ኣካታትን ብድንጋጸ ዝምራሕን ኣተሓሳስባ ዘተባብዕ እዩ። ነፍሲ ወከፍ ካርድ ሜላ፡ መበገሲ ሓሳብ፡ ወይ ተመኩሮታት ተጠቀምቲ—እንተላይ ናይ ስንክልና ዘለዎም ሰባት—ዘምስል ኩነታት ተቕርብ። እተን ካርድታት 80 ብ 150 ሚሊሜተር ዝዕቀነን ኮይነን፡ ንምድህሳስ ዝጥዕም ኣብ 350 ግራም ኣብ ሜትሮ ካሬ (gsm) ዘይተለበጠ ካርቶን ተሓቲመን ኣለዋ። ፍሉይ ናይ መኽዘን ሳጹን ብ PLA ብ3D ሕትመት ዝተሰርሐ ኮይኑ ውሽጣዊ መፈላለዪታት ኣለዎ። ዲጂታላዊ ቅዳሕ ከም ተበጻሒ ናይ PDF ፋይል ተሓቲሙ ኣሎ። እተን ካርድታት ኣብ ዝኾነ ደረጃ ዲዛይን በይንኻ ወይ ብጉጅለ ክትጥቀመለን ትኽእል ኢኻ።

The Recognition

About the ናይ ነሓስ ሽልማት A' Design Award

Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት ናይ ነሓስ ሽልማት A' Design Award ዝዓወተ እዩ፣ ብፈጠራ፣ ርእሰ ሓይልን ስቕታን ዝፍለዩ ብልጫ ዘለዎም ዲዛይናት ዝወሃብ ኣዚዩ ክቡር ኣፍልጦ። ዘዓወቱ ነሓስ ሰፊሕ ተሞክሮ፣ ምሕሳብን ርእሰ ምምዕባልን ዲዛይነራቶም ዘረጋግጹ ኣዚዮም ክኢላታትን ብዘደንቕ መገዲ ፈጠራውያንን ኣርቴፋክትታት እዮም። Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት ብዙሕ ዝተመነየ፣ ዝደነቐን ዝፈተዎን ብኣገዳሲ መገዲ ሞያውን ሓድሽን ኣቕሓ ክኾን ይጽበ። እዚ ዝዓወተ ዲዛይን ናይ ነሓስ ሽልማት A' Design Award ኣብ ጥበብ፣ ሳይንስ፣ ዲዛይንን ቴክኖሎጂን ዝበለጹ ልምድታት ዘጣምር፣ ንዝርዝር ብዝህቦ ኣቓልቦ ድማ ዝበለጸ እዩ። Designable ናይ ዲዛይን ትምህርቲ መሳርሒ ኪት ድልየታት ብጽባቐ የማልእ፣ ንድሌታት ይትንክፍ፣ ንስምዒታት የማርኽን ሕቶ ድማ የሰሕብን።

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Dimensions & Packaging
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tags
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Production Technology
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Design Challenge
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Research
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspiration
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Project Duration
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Operation Flow
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Image Credits
Bruno Oro, Subinay Malhotra

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