Cece Wirtual Hakykat Türgenleşik Programmasy by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award Demir Baýragy in Bilim, Okuw Goldaw we Tälim Mazmuny Dizaýny Competition Category.
DemirBilim· 2026
Cece Wirtual Hakykat Türgenleşik Programmasy
Client: Di Xia
A' Design Award Demir Baýragy Winner in Bilim Category
Verified Award Winner
Verify Award Status for #183372The Design
About Cece Wirtual Hakykat Türgenleşik Programmasy
Cece önümçilik ugrundan okaýan talyplar üçin döredilen wirtual hakykat kär mentorydyr. Cece VR äýnegini interaktiw interfeýsler bilen birleşdirýär, şeýlelikde talyplar pudakdaky wezipeleri öwrenip, iş ýerleriniň şertlerini başdan geçirip we işe degişli başarnyklary türgenleşdirip bilýärler. Ses arkaly dolandyrylýan emeli aň agenti ulanyjylary şahsylaşdyrylan uýgunlaşma, kär öwrenmek we başarnyk türgenleşigi arkaly ugrukdyrýar. Öňegidişlik yzarlanýar we okuw maksatlaryny goldamak üçin seslenme berilýär. Ulgam türgenleşik çykdajylaryny azaltmagy we akademiki okuw bilen pudagyň talaplarynyň arasyndaky boşlugy ýapmagy maksat edinýär.
The Recognition
About the A' Design Award Demir Baýragy
Cece Wirtual Hakykat Türgenleşik Programmasy A' Design Award Demir Baýragynyň ýeňijisidir; bu gowy dizaýn edilen eserlerden garaşylýan hünär we senagat talaplaryny kanagatlandyrýan gowy dizaýnlara berilýän abraýly ykrarnamadyr. Demir ýeňijileri döredijileriniň uly başarnygyny, ýokary ugurlaşygyny, hünärmen düşünjesini we döredijilik ukybyny görkezýär. Cece Wirtual Hakykat Türgenleşik Programmasy uly baha berilýän, haýran galynýan we söýülýän, amaly we täzelikçi eser bolmagy garaşylýar. A' Design Award Demir Baýragyny gazanan bu dizaýn pudagyň iň oňat tejribelerini birleşdirýär we bilim we zehin bilen baglanyşykly ukyply tehniki aýratynlyklara eýedir. Cece Wirtual Hakykat Türgenleşik Programmasy jikme-jikligi üçin hormatlanylýar we dünýäni has gowy ýere öwürmäge kömek edýän ýaşaýyş hilini gowulandyrýan zatlary hödürlemek üçin dizaýn edilendir.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensions & Packaging
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Production Technology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Design Challenge
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Research
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Project Duration
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operation Flow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Team Members
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Image Credits
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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