Uyilo olubizwa ngokuba yi-Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified olwenziwe ngu-Yi Chen ngumwini obekekileyo webhaso elinobukhazikhazi le-2026 Ibhaso Lentsimbi le-A' Design Award Kudidi Lokhuphiswano lwe-Uyilo loBuxhakaxhaka beMobhayili, iiAplikeyishini kunye neSoftwe.
IntsimbiImobhayili· 2026
Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified
ngu Yi Chen
Umwini we-Ibhaso Lentsimbi le-A' Design Award Kudidi Lwe-Imobhayili
Umwini Webhaso Oqinisekisiweyo
Qinisekisa Isimo Sebhaso se-#174948Uyilo
Malunga ne-Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified
Book Text: I-Cuisino iphinda icinge ngezigqibo zokutya njengesiko elidlaliweyo, iguqula ukhetho lwesiqhelo lube yimizuzu yolonwabo. Isebenzisa i-psychology yokuziphatha kunye ne-UI edlalayo, inciphisa ukudinwa kwesigqibo kwaye ixhobisa abasebenzisi ukuba batye ngempilo engcono ngaphandle koxinzelelo. Iphefumlelwe yimidlalo elula kunye nezicelo zempilo-ntle, ijongano likhokela ukutya okuqwalaselwayo ngokusebenzisana okuncinci, imivuzo yenkqubela phambili, kunye nenkqubo yokubona ezolisayo. Amava enza isondlo singabi ngokuzeyisa kodwa sibe malunga nokwakha umkhwa onovuyo.
Ukuqatshelwa
Malunga ne-Ibhaso Lentsimbi le-A' Design Award
Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified ngumphumeleli weIbhaso Lentsimbi le-A' Design Award, ukuqatshelwa okuhlonitshwayo okunikwa imiyilo elungileyo eyanelisa iimfuno zobungcali neemveliso ezilindelekileyo kwimveliso ezicwangciswe kakuhle. Abaphumeleleyo beNtsimbi babonisa ubuchule obukhulu, ubuchule obuphezulu, ukuqonda kwengcali namandla okuyila abayili babo. Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified iyathenjwa ukuba ibe yimveliso exatyiswa kakhulu, edunyiswayo nethandwayo esebenzayo neyinto entsha. Lo myilo uphumeleleyo weIbhaso Lentsimbi le-A' Design Award udibanisa iindlela ezilungileyo kakhulu zemboleko kwaye unezimpawu zobuchwephesha ezifanelekileyo ezidityaniswe nolwazi netalente. Cuisino Primary Function: Inkxaso Yesigqibo Sokutya Enge-Gamified iyahlonelwa ngenxa yenkcukacha yayo kwaye yacwangciselwa ukunika uphuculo lomgangatho wobomi olunceda ukwenza ihlabathi libe yindawo engcono.
Emva Koyilo
Ikhithi Yeendaba
Iziqinisekiso, amalungu eqela kunye neenkcukacha zobugcisa ezinikezelwe ngumyili.
- Iimpawu Ezizodwa
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Imilinganiselo nePakishini
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Iithegi
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Ubuchwepheshe Bokuvelisa
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Umngeni Woyilo
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Uphando
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Inkuthazo
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Ubude Beprojekthi
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Ukuhamba Komsebenzi
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Iipathenti
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Amalungu Eqela
- Designer: Yi Chen
- Amagunya Emifanekiso
- Image #1: Designer Yi Chen, Cuisino, 2025.
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