设计师 Yi Chen 的作品 Cuisino 游戏化饮食决策辅助 荣获了极具声望的 2026 A' Design Award 铁奖,竞赛类别为移动技术、应用与软件设计。
铁移动· 2026
Cuisino 游戏化饮食决策辅助
设计师: Yi Chen
移动类别A' Design Award 铁奖获奖者
已验证的获奖者
验证 #174948 的获奖状态设计作品
关于 Cuisino 游戏化饮食决策辅助
Cuisino将饮食决策重新构想为一种游戏化的仪式,把日常选择转化为愉悦的时刻。它运用行为心理学和趣味化的用户界面,减轻决策疲劳,让用户在无压力的状态下更健康地饮食。界面灵感源自休闲游戏和健康类应用,通过微交互、进度奖励和令人平静的视觉系统,引导用户正念饮食。这一体验让营养不再关乎自律,而更多地成为一种充满乐趣的习惯养成。
荣誉认可
关于A' Design Award 铁奖
Cuisino 游戏化饮食决策辅助是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计Cuisino 游戏化饮食决策辅助将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。Cuisino 游戏化饮食决策辅助因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- 尺寸与包装
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- 标签
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- 生产技术
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- 设计挑战
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- 研究
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- 灵感
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- 项目周期
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- 操作流程
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- 专利
- Patent pending.
Copyrights belong to Yi Chen, 2025. - 团队成员
- Designer: Yi Chen
- 图片版权
- Image #1: Designer Yi Chen, Cuisino, 2025.
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