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Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula by WeiLong Gao
Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula by WeiLong Gao
Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula by WeiLong Gao
Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula by WeiLong Gao
Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula by WeiLong Gao

Ibhulonzi Iselula · 2022

Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula

by WeiLong Gao

  • Umklomelo Webhulonzi we-A' Design Award 2022 in Iselula
  • CLIENT: Tongji University
  • Estimated Number of Design Views: 15,294
  • Verification code 5C5843DDF2 · Verify this award
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About Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula

Umbhalo Wencwadi: I-Wandering iwuhlelo lokusebenza lweselula olwenzelwe ukusiza abantu ukuba bakhululeke ekukhathazekeni nasemizweni engemihle. I-Wandering isebenzisa indlela elula ye-gamification eqondisa abasebenzisi bahambe emhlabeni wabo wangaphakathi womqondo. Ngesikhathi sokubhalisa, umsebenzisi ngamunye ukhetha umzimba ongokomoya oba umlingiswa wohambo lwakhe. Abasebenzisi babhala imizwa yabo nsuku zonke futhi bathole impendulo ememezela ukucabanga kabusha ngezinkinga ngokubuka ngezindlela ezehlukene. Imiyalezo ekhuthazayo evela kubasebenzisi abasenkathazweni efanayo iyavela endleleni, futhi kunemisebenzi yokuzindla nayo efakiwe. Uhlelo lokusebenza lwenzelwe uhlelo lwe-iOS.

About the Umklomelo Webhulonzi we-A' Design Award

Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula iwinile uMklomelo Webhulonzi we-A' Design Award, ukwaziswa okuhloniphekile kakhulu okunikezwa imiklamo ephawulekayo eyehlukaniswa ukudala, ubuhlakani nobukhali bengqondo. Abawinile beBhulonzi yimisebenzi enobuchule obukhulu nedala ngokumangalisayo eqinisekisa isipiliyoni esibanzi, umcabango nobuhlakani babaklami babo. Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula ilindeleke ukuba ibe yinto exatshwa kakhulu, edunyiswayo nethandwayo, enobungcweti obuphawulekayo nezinto ezintsha. Lo mklamo owinile uMklomelo Webhulonzi we-A' Design Award uhlanganisa izindlela ezinhle kakhulu ebuciko, esayensi, ekuklameni nasebuchwepheshe futhi uhamba phambili ngenxa yokunaka kwawo imininingwane. Wandering Isisebenzo Esiyinhloko: Uhlelo Lokusebenza Lweselula iyanelisa izidingo ngokumangalisayo, ithinta izifiso, iheha imizwa futhi ikhanga ukufuna ukwazi.

Press Kit

Unique Properties
With the increasing pressure of society and workplace, more and more people feel anxious and fall into depression for a long time. Wandering hopes to solve this problem through a light gaming experience. Wandering leads users into their own spiritual world. Users get positive feedback and guidance by exploring their own spiritual world. Thus gradually guide users to obtain a more positive attitude towards life.
Dimensions & Packaging
Designed for the iOS System
Tags
Light game, psychology, anxiety, record
Production Technology
At the beginning of the design, we conducted brainstorming, mind mapping, scene interviews, etc. In the realization part of the project, we used Photoshop, Illustrator, After Effects, Figma and Blender.
Design Challenge
From story to interface, we are different from traditional app and integrate many parts similar to game design, which makes us very happy.
Research
We conducted in-depth research and interviews with groups suffering from anxiety and depression for a long time. Then found that most of today's psychological apps are difficult to really long-term anxiety. The dredging of negative emotions requires long-term self-guidance and external guidance. So we want to solve this problem in a game way of a journey.
Inspiration
In an increasingly stressful society, a large number of people suffer from anxiety or various mental illnesses.
Wandering aims to help people relieve negative emotions such as anxiety through a light gamification approach.
Wandering is a new concept in psychological apps that has the potential to help everyone get rid of negativity and find their way to a better life.
Project Duration
The project started in September 2021 and finished in January 2022 in Shanghai.
Operation Flow
At the beginning of registration, users will choose their own spiritual body. Users start a spiritual journey by playing their own spiritual body. After recording their feelings every day, users will get corresponding feedback to guide users to rethink problems from different angles and establish a positive attitude. Meanwhile, wandering will also conduct light social matching through big data. During the trip, you will encounter encouraging words left by friends who are similar to your situation. After achieving phased results, users can step into the next area and continue their journey. In addition, wandering also provides meditation function.
Patents
Copyright by Weilong Gao,2022

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