Designtide Tokyo 2024 Brand Identity by There There - Kazune Watanabe is a highly esteemed winner of the very prestigious 2026 Golden A' Design Award in Graphics, Illustration and Visual Communication Design Competition Category.
GoldGraphic· 2026
Designtide Tokyo 2024 Brand Identity
by There There - Kazune Watanabe
Client: Designtide Tokyo Committee
Golden A' Design Award Winner in Graphic Category
Verified Award Winner
Verify Award Status for #174524The Design
About Designtide Tokyo 2024 Brand Identity
Designtide Tokyo is a design event of exhibitions and markets that explores and shares new trends in product design and related fields. Through design, it creates an immersive experience of energy and emotion beyond digital media. Held from 2005 to 2012, it shared design culture from Tokyo with the world. Each year, about 50 invited and selected designers presented works that valued creativity over commerce. In 2024, Designtide Tokyo was revived with a new logo and renewed vision.
The Recognition
About the Golden A' Design Award
Designtide Tokyo 2024 Brand Identity is a Golden A' Design Award winner, an immensely prestigious recognition granted to first-rate, marvelous, and outstanding designs. Golden winners are exceedingly innovative, visionary, and glamorously dazzling creations that reflect the prodigy, wisdom, and prowess of their designers. Designtide Tokyo 2024 Brand Identity is expected to be a highly praised, trendsetting, and monumental invention that delivers unprecedented value. This Golden A' Design Award-winning design is a spectacular, respected project that highly benefits and advances the boundaries of art, science, design, and technology. Designtide Tokyo 2024 Brand Identity creates intense feelings of desire, evokes passion, encourages creativity, and fascinates us.
Interviews
Design Interview
What is the main principle, idea and inspiration behind your design?
Since it is a design event, we didn’t want to be constrained by a fixed graphic mark. The core idea was to create an interactive visual identity in which every graphic continuously transforms in response to the actions and engagement of the visitors.
What has been your main focus in designing this work? Especially what did you want to achieve?
Our main focus was exploring how to translate the kind of energy and emotion that can be difficult to convey through digital media alone into something people could physically experience. We wanted to create a three-dimensional, interactive expression that changes depending on the viewer’s position and perspective, allowing people to enjoy the transformation itself while naturally becoming immersed in the experience and discovering something new along the way.
What are your future plans for this award winning design?
We would like to continue exploring and expanding interactive visual approaches, including scanimation, both in future projects and through our own creative work.
Grand Interview
The Designtide Tokyo 2024 Brand Identity stands as a remarkable achievement in analog interactivity, earning recognition through the Gold A' Design Award in the Graphics, Illustration and Visual Communication Design category, which evaluates works on criteria including innovative concept, user experience enhancement, and cultural relevance. Is there a particular dimension of the Designtide Tokyo 2024 Brand Identity that you feel has not yet received the attention it deserves, and what would you most want the global design community to understand about the thinking and craftsmanship that brought this identity to life?
What I believe has not yet been fully recognized is that this project is not merely graphic design utilizing the scanimation technique. Rather, it is designed so that the identity of DESIGNTIDE itself is not a "fixed icon," but a "behavior that shifts in relationship with people."Typically, brand identities are designed to be recognized in a static state, such as through a logo or key visual. In this project, however, the image changes and the experience is realized only through the physical movement of the viewers—such as approaching or moving away. The graphics are not complete on their own; they temporarily emerge through the presence of the viewer.This concept is inherently connected to the name "DESIGNTIDE" and the very nature of the event itself. A tide does not exist from the beginning as a single, completed form. Instead, it gradually takes shape as the small movements and ideas of different people overlap. Therefore, rather than using tides or waves as direct visual motifs, I wanted to turn the very phenomenon of shifting perception through individual action into the expression of "TIDE."During production, instead of simply applying a single visual effect across various media, my team adjusted the design so that the same core concept manifests in different ways depending on the material, scale, viewing distance, and relationship to the space. We sought to establish visual consistency not by repeating the same imagery, but by ensuring that the same underlying principle functions effectively within each unique environment.What I want to convey to the global design community is that this work is not just brand design with an added special visual effect. It is an exploration of how identity manifests when body, time, material, and space are fully integrated. Interaction was not a feature added to a completed graphic; it was the core concept that allowed the identity to exist in the first place.
The Designtide Tokyo 2024 Brand Identity arrives at a moment when design conversations are dominated by digital interfaces, generative tools, and screen-based experiences, making your deliberate choice to build an entirely analog interactive system all the more compelling. How do you believe the Designtide Tokyo 2024 Brand Identity challenges or reframes the assumption held by many practitioners today that interactivity and real-time responsiveness are inherently the domain of digital technology?
My choice of an analogue approach was not intended as a countermeasure against digital technology. Rather, through this project, I questioned whether interaction and real-time response are concepts that truly belong only to the digital realm.The graphics shift on the spot in response to physical movement. Although without using sensors, programming, or screens, it functions as a highly direct, real-time system in the sense that different images emerge depending on the viewer’s position, speed, and distance.In digital interfaces, the relationship between input and output is usually controlled by a program running behind the screen. In contrast, within this identity, the viewer's physical body itself becomes the input, and the output is the visual phenomenon generated by the relationship between the slits, the printed image, the light, and the distance. The entire mechanism is laid bare right before one’s eyes, allowing the response to be understood through physical sensation.Furthermore, analogue mechanisms lack the perfect reproducibility found in digital technology. The way the image shifts varies slightly depending on the viewing angle, walking speed, installation environment, and ambient light. I embraced this inconsistency—not as a lack of precision, but as a space where the experience is generated through the relationship between the viewer and the material. Rather than adding complex processing, my team pursued how richly we could connect physical movement with visual change within a set of limited principles.Through this identity, I sought to redefine interaction—not as something tied to a specific technology, but as a relationship that emerges among the body, the material, and the space.
At the heart of the Designtide Tokyo 2024 Brand Identity lies a profound conceptual argument: that small, individual physical gestures, when combined, can produce a larger collective tide of meaning and movement. In what ways do you see this philosophy extending beyond the walls of the exhibition venue at Nihonbashi Mitsui Hall to address a broader cultural need for tangible, embodied connection in a society increasingly mediated by social platforms and individual self-presentation?
Now that social media has become the primary medium of communication and designers can easily share their work and thoughts individually, I wanted to reconsider the purpose of hosting a physical design event in Tokyo today.A real-life event requires people to physically show up to experience it. Precisely for this reason, I felt there was a need for an experience seen with one’s own eyes and felt with one’s own body—something that cannot be captured by screens or photographs.The graphics I designed for this project shift as viewers approach, walk away, or change their position. Rather than unilaterally presenting information, the visual experience only realizes itself when viewers move and actively discover the changes.While social platforms are vital spaces that connect people and ideas across distances, there are relationships that can only be forged when we place our physical bodies in the same time and space. Just as one person’s movement might prompt another to notice a change in the graphic, individual experiences become gently interconnected within the shared space.Cultural tides do not emerge solely from the broadcasting of completed works or opinions. I believe that the next movement is born from the layering of small, immediate reactions felt on-site,
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- "Designtide Tokyo" was originally held from 2005 to 2012 and introduced Tokyo design to the world. It supported many designers who later gained international recognition. In 2024 the event was revived with a new visual identity. In a society driven by trends and empathy, the new identity needed strong impact and interactivity. The graphics change in response to viewer movement such as approaching moving away or sliding. This behavior reflects the motion of tides.
- Dimensions & Packaging
- Main Graphic Materials Wood Acrylic Fabric
Size 2 meters 5 centimeters by 10 meters
Printed Materials Poster Paper Plastic Sheet
Size A2
Technical Characteristics Digital expression reproduced through analog methods without electronic components - Tags
- Graphic, Tide, Tokyo, Design, Animation
- Production Technology
- The graphics use scanimation also known as slit animation. Movement appears only when viewers change their position or distance. No digital screens or electronic components are used. By carefully adjusting slit pitch and base imagery the work expands beyond simple animation into a more complex interactive experience. Materials include wood acrylic fabric and paper. Acrylic used at the venue was later reused.
- Design Challenge
- The challenge was to create an interactive identity that changes according to user behavior without using digital technology. Scanimation normally allows only limited frame movement. By refining slit pitch and carefully designing the base imagery we transformed this simple technique into a complex responsive visual system that encourages physical engagement.
- Research
- From the 1990s to the early 2000s Tokyo hosted many influential design events. In recent years these opportunities have declined and large collective movements have become rare despite the spread of social media. "Designtide Tokyo 2024" was launched to renew this culture. Held in November 2024 in Tokyo it welcomed more than 6000 visitors and aimed to initiate a new movement in Japanese design.
- Inspiration
- "Designtide" refers to a major movement in design. Tides are created by the gravitational force of the moon. Natural forces alone create only surface movement. The aim of this project was to build a strong movement from the ground up. In an era shaped by social media and individual presentation, this graphics created based on the concept of tides for a major design event in Tokyo.
- Project Duration
- Venue Nihonbashi Mitsui Hall Chuo ku Tokyo Japan
Dates November 27 to December 1 2024 - Operation Flow
- The project uses scanimation to let visitors experience a major movement in design. Each graphic responds to viewer actions such as approaching moving away or sliding. The image changes depending on distance and motion. This system expresses how individual gestures can create a larger collective flow. Small personal actions combine to form a powerful tide of change.
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