Calmspace Sûnenssoarch Mobyle App by Anqi Chen is a highly esteemed winner of the very prestigious 2024 A' Design Award yn Izer in Mobyle Technologyen, Applikaasjes en Software Ûntwerp Competition Category.
IzerMobyl· 2024
Calmspace Sûnenssoarch Mobyle App
by Anqi Chen
Client: Calmspace
A' Design Award yn Izer Winner in Mobyl Category
Verified Award Winner
Verify Award Status for #160334The Design
About Calmspace Sûnenssoarch Mobyle App
Calmspace yntrodusearret in mobyl ûntwerpkonsept dat rjochte is op it oanpakken fan troch technology feroarsake eangst by jonge folwoeksenen. It biedt wolwêzenfunksjes fergees oan en stimulearret selsfokus en sosjale ferbining fia audio-, fideo- en persoanlike aktiviteiten lykas yoga, sport en muzyk. It freemiumplan soarget foar tagonklikens en wurdt begeliede troch in beloangsprogramma dat brûkers motivearret om te ferkennen en krediten te fertsjinjen foar ekstra sesjes, en befoarderet sa in sûnere digitale libbensstyl.
The Recognition
About the A' Design Award yn Izer
Calmspace Sûnenssoarch Mobyle App is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan Calmspace Sûnenssoarch Mobyle App wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. Calmspace Sûnenssoarch Mobyle App wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Calmspace, a mobile design addressing technology-induced anxiety in young adults, employs a freemium model, providing free well-being features for self-focus and group activities. The innovative reward program encourages users to learn about digital anxiety, earn credits through quizzes and inviting friends for free sessions, and track well-being performance in the profile dashboard. Calmspace aims to enhance happiness, and natural, proactive interaction for a healthier digital lifestyle.
- Dimensions & Packaging
- Because Calmspace is a mobile design concept intended for iOS devices, with the screens optimized for iPhone 12/13 Pro (71.5 mm width and 146.7mm height). The goal was to propose an engaging, user-friendly, visually appealing while functional user experience in Calmspace's concept, and it can evoke the design innovation, creativity and empathy among the public. There is a balance, and to achieve a better and unique outcome, I researched the color palette and explored psychological concepts such as positive reinforcement to understand about the needs and preferences of my targeted user group.
- Tags
- mobile design, user experience design, healthcare, mental health, service design, consumer-facing design, visual design
- Production Technology
- This project is available for mobiles. Design tools: Figma, Origami, Adobe Photoshop, Adobe Illustrator.
- Design Challenge
- The most challenging aspect of developing the Calmspace concept was delineating the user group while recognizing technical limitations. In the research phase, I assumed that the ideal users for Calmspace would be individuals aged 18 to 30, encompassing both students and industry professionals in sectors with ready access to digital technologies.
- Research
- How can we raise awareness of young adults' anxiety through digital tech, addressing their "always connected" concerns for well-being? I defined Calmspace's user group, analyzed market trends, and conducted secondary research on anxiety, particularly during the pandemic. Surveys, interviews, and the exploration of similar apps informed primary research, revealing insights: existing mental well-being apps focus on paid subscription for meditation, people seek disconnection from the virtual world while desiring in-person connections, and there is a need for motivation in addressing digital anxiety.
- Inspiration
- I was inspired to design Calmspace concept during pandemic. Anxiety is a common issue (1.56% increase in anxiety among young Americans) related to the "always connected" existence that most young adults find themselves. During pandemic, the limitations to physical contact "forced" them to rely heavily on phones and laptops (67% people-at-home reported increasing anxiety). Thus I want to manage people's mental well-being between using digital tech and "always socially connected" existence.
- Project Duration
- The project started in February 2022, with iterations and finished in April 2022 in New York City, USA. Several rounds of iterations and usability testing continued to be conducted after the completion of the design prototypes.
- Operation Flow
- First-time user begins with three-step onboarding where Calmspace offers a guided introduction, and they land on the homepage that shows the individual activities. This is the entry point of the experience that brings people the choices of managing mental well-being through self-care or group activities. In the meantime, people are able to learn about digital anxiety topics through the Learning page, and track their performance in the Profile dashboard. Calmspace aims to bridge the dilemma between self-care and social connections, and break down the barriers of budget, location by making users at home.
- Image Credits
- Image#1: Creator Anqi Chen, Calmspace, 2022
Image#2: Creator Anqi Chen, Calmspace, 2022
Image#3: Creator Anqi Chen, Calmspace, 2022
Image#4: Creator Anqi Chen, Calmspace, 2022
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