ʻO Zero Bully Campus Pāʻani Aʻo na Yi-Cheng Chiang he mea lanakila hanohano loa o ka 2021 A' Design Award Hao ma ka Māhele Hoʻokūkū Hoʻolālā Hoʻonaʻauao, Mea Kōkua Aʻo a me ʻIke Hoʻomaʻamaʻa.
HaoHoʻonaʻauao· 2021
Zero Bully Campus Pāʻani Aʻo
Mea Kūʻai: Xiamen University
Mea Lanakila A' Design Award Hao ma ka Māhele Hoʻonaʻauao
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #110129Ka Hoʻolālā
E Pili Ana iā Zero Bully Campus Pāʻani Aʻo
ʻO Zero Bully Campus kahi pāʻani aʻo i hana ʻia e kōkua i nā haumāna e pale aku a e hoʻopane i ka hoʻomāʻewaʻewa ma ke kula. Hoʻohuli ka pāʻani i kahi kahua kula i kahua kikohoʻe kahi e ʻike ai nā mea pāʻani i nā hanana hoʻomāʻewaʻewa a koho i ke ʻano o ka hāʻawi kōkua. Aʻo pū nā mea pāʻani e hui pū me nā poʻe ʻē aʻe i mea e hoʻōki ai i kēlā mau hanana. Kōkua nā hiʻohiʻona kūlana hoʻopili a me nā hihia hoʻohālike i ka hoʻomaʻamaʻa ʻana i nā hoʻolālā hoʻopane palekana a maikaʻi. Ua kūkulu ʻia kēia pāʻani aʻo me ka Unity a holo ia ma nā polokalamu Windows, macOS, iOS a me Android.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Hao
Ua lanakila ka hoʻolālā Zero Bully Campus Pāʻani Aʻo i ka A' Design Award Hao, he ʻike hoʻohanohano i hāʻawi ʻia i nā hoʻolālā maikaʻi e hoʻokō ana i nā koi ʻoihana a ʻoihana hana i manaʻo ʻia mai nā mea hoʻokumu i hana maikaʻi ʻia. Hōʻike nā lanakila Hao i ka mākau nui, ka loea kiʻekiʻe, ka ʻike akamai a me ka hiki hana noʻeau o ka poʻe i hana iā lākou. Manaʻo ʻia ʻo ka hoʻolālā Zero Bully Campus Pāʻani Aʻo he mea hoʻokumu i mahalo nui ʻia, hoʻohiwahiwa ʻia a aloha ʻia e pono a hou. ʻO kēia hoʻolālā i lanakila i ka A' Design Award Hao e hoʻohui ana i nā hana maikaʻi loa o ka ʻoihana a loaʻa nā ʻano ʻenehana mākaukau i hui pū ʻia me ka ʻike hana a me ka makakoho. Mahalo ʻia ka hoʻolālā Zero Bully Campus Pāʻani Aʻo no kona nānā pono a ua hoʻolālā ʻia e hāʻawi i nā hoʻomaikaʻi ola e kōkua ai i ka hana ʻana i ka honua i wahi maikaʻi aku.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Nā Ana a me ka Hoʻopili
- Width: 1920 pixels x Height: 1080 pixels
- Nā Lepili
- Zero bullying, Immersive Game, Learning Game, Bystanders
- ʻEnehana Hana
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Pilikia Hoʻolālā
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Noiʻi
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Hoʻoulu Manaʻo
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Ka Lōʻihi o ka Papahana
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Kaʻina Hana
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Nā Palapala Kuleana
- Copyright©2020 Xiamen University. All rights reserved.
- Nā Lālā Hui
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Nā Kuleana Kiʻi
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
Kākoʻo ʻIa
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