Zero Bully Campus Egwuregwu Mmụta by Yi-Cheng Chiang is a highly esteemed winner of the very prestigious 2021 Ihe Nrite A' Design Award nke Igwe in Nhazi Mmụta, Ngwá Nkụzi na Ọdịnaya Ọzụzụ Competition Category.
IgweMmụta· 2021
Zero Bully Campus Egwuregwu Mmụta
Client: Xiamen University
Ihe Nrite A' Design Award nke Igwe Winner in Mmụta Category
Verified Award Winner
Verify Award Status for #110129The Design
About Zero Bully Campus Egwuregwu Mmụta
Zero Bully Campus bụ egwuregwu mmụta e mepụtara iji nyere ụmụ akwụkwọ aka igbochi na iza mmegbu n'ụlọ akwụkwọ. Egwuregwu a na-agbanwe ọnọdụ kампус ka ọ bụrụ oghere dijitalụ ebe ndị egwuri egwuregwu na-achọpụta ihe omume mmegbu ma họrọ otu ha ga-esi nye enyemaka. Ndị egwuri egwuregwu na-amụtakwa iso ndị ọzọ rụkọọ ọrụ iji kwụsị ihe omume ndị dị otú ahụ. Ọnọdụ ndị e mepụtara nke ọma na-eme ka ọ dị ka eziokwu, tinyere ihe atụ nnọchianya, na-akwado omume nchekwa na atụmatụ mmeghachi omume dị mma. E ji Unity wuo egwuregwu mmụta a, ma ọ na-arụ ọrụ na ngwaọrụ Windows, macOS, iOS na Android.
The Recognition
About the Ihe Nrite A' Design Award nke Igwe
Zero Bully Campus Egwuregwu Mmụta meriri A' Design Award nke Igwe, nnabata dị ugwu e nyere design ndị dị mma nke na-emezu ihe ndị a chọrọ n'ọrụ na ụlọ ọrụ nke a na-atụ anya n'ihe e kere eke ndị e mere nke ọma. Ndị meriri na Igwe na-egosi nka buru ibu, ọkachamara dị elu, nghọta ọkachamara na ikike imepụta nke ndị kere ha. A na-atụ anya na Zero Bully Campus Egwuregwu Mmụta ga-abụ ihe e kere eke a na-asọpụrụ nke ukwuu, a na-eto na a hụrụ n'anya nke bụ ihe bara uru ma dị ọhụrụ. Design a meriri A' Design Award nke Igwe na-ejikọta ụzọ kacha mma nke ụlọ ọrụ ma nwee àgwà teknụzụ kwesịrị ekwesị jikọtara na ihe ọmụma na talent. A na-asọpụrụ Zero Bully Campus Egwuregwu Mmụta maka nlezianya ya ma e mere ya ka ọ nye mmeziwanye ndụ nke na-enyere aka ime ka ụwa bụrụ ebe ka mma.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Dimensions & Packaging
- Width: 1920 pixels x Height: 1080 pixels
- Tags
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Production Technology
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Design Challenge
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Research
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspiration
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Project Duration
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Operation Flow
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patents
- Copyright©2020 Xiamen University. All rights reserved.
- Team Members
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Image Credits
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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