Cohesion 桌上遊戲 by Chan Wing Ki is a highly esteemed winner of the very prestigious 2025 A' Design Award 鐵獎 in 教育設計 Competition Category.
鐵教育· 2025
Cohesion 桌上遊戲
by Chan Wing Ki
Client: Hong Kong Polytechnic University
A' Design Award 鐵獎 Winner in 教育 Category
Verified Award Winner
Verify Award Status for #164053The Design
About Cohesion 桌上遊戲
《凝聚》係一款合作式桌上遊戲,專為經常出現衝突同溝通問題嘅家庭而設計。玩家需要喺限定時間內同心協力,透過收集代表欣賞、和諧、規範同溫暖嘅價值卡,嚟移除衝突卡。遊戲套裝包括角色卡、事件卡、印刷地圖、沙漏同埋壓克力價值方塊。由於卡牌內容唔可以畀其他人睇到,所以玩家必須透過傾偈嚟計劃每一步行動。呢個遊戲鼓勵家庭成員以團隊形式合作,以建設性嘅方式解決真實生活中嘅問題。
The Recognition
About the A' Design Award 鐵獎
Cohesion 桌上遊戲是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計Cohesion 桌上遊戲將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。Cohesion 桌上遊戲因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cohesion is a cooperative fast reaction board game designed for educating the families who are facing negative relationships. Players must work together, utilizing different family values like appreciation, harmony, discipline, and warmth, to overcome conflicts and maintain family solidarity. Through communication and collaboration, the game teaches players how to deal with real-life problems in a constructive and positive manner.
- Dimensions & Packaging
- The board game includes one box package(22cm x 16cm), 4 character cards(8.5cm x 5.5cm), 52 values cards(8.5cm x 5.5cm), 26 event card(8.5cm x 5.5cm), 17 conflict cards(8.5cm x 5.5cm),1 hourglass, 1 map(29.7 cm x 42 cm), 52 acrylic value tiles (3cm x 3cm).
- Tags
- Board Game, Family conflicts, Team Building, Family Dynamics, Conflict Resolution, Cooperation, Communication Skills, Positive Relationships
- Production Technology
- The design of "Cohesion" involved a thoughtful process combining research and creative methodologies. I utilized card-based mechanics to encourage interaction, with 4 character cards, 52 value cards, and 26 event cards designed to represent core family values. The 17 conflict cards introduce real-life challenges, fostering discussion and resolution. The board and acrylic tiles were crafted with precision to enhance the visual appeal. Iterative playtesting helped refine gameplay mechanics, ensuring a balance between fun and meaningful engagement.
- Design Challenge
- Developing "Cohesion" presented the challenge of balancing engaging gameplay with meaningful lessons on family dynamics. Ensuring that the game effectively promoted cooperation over competition required extensive research into family values and conflict resolution techniques. One significant obstacle was addressing the diverse communication styles within families, as seen in Millie's case, where misunderstandings arose. By incorporating feedback from family wellness studies and iterative playtesting, I refined mechanics to foster appreciation and collaboration, ultimately enhancing family connections.
- Research
- Research Background
The shift from large, interconnected extended families to smaller, detached nuclear families has led to increased instability for families and negative impacts on children. David Brooks (2020) notes that while life has become freer for individuals, it has also resulted in heightened family conflicts. Family conflict refers to active opposition between family members and can arise from struggles over values, scarce resources, and differing interests. Cooperation is essential for maintaining healthy family dynamics, yet competition often overshadows it.
Methods
The design of the board game focuses on fostering cooperation among family members to address conflicts. It aims to create a supportive environment where families can navigate challenges together. The game is informed by research on family well-being, specifically from a study conducted by the Hong Kong Family Welfare Society.
Tools
Board Game: The primary tool for facilitating family interactions and promoting cooperation.
Score System: The game includes a scoring mechanism based on four subdomains of family solidarity: family time, family atmosphere, family responsibilities, and care and support.
Value Promotion: The game emphasizes positive values to counter negative situations and improve family interactions.
Participants
The target audience for the board game is families experiencing negative relationships, characterized by frequent conflicts and poor communication. The game is designed to engage all family members, encouraging them to work together and strengthen their bonds.
Results
The game encourages families to recognize themselves as a team, improving interactions and fostering positive emotions. It provides a support system that helps individuals navigate life's challenges while ensuring they feel connected and valued within the family unit.
Insights
Importance of Cooperation: Emphasizing cooperation over competition is crucial for maintaining healthy family relationships.
Communication Gaps: Addressing communication barriers is essential to prevent misunderstandings, as seen in Millie's family, where communication issues lead to conflicts.
Family Solidarity: Focusing on family solidarity creates a sense of belonging and connectedness, which are vital for emotional well-being and resilience in facing challenges.
Positive Values: Promoting positive values within the game can help families manage conflicts more effectively and build stronger relationships. - Inspiration
- The pandemic has led to extended periods of time spent at home with family, resulting in an increase in family conflicts. This rise in conflicts can be attributed to more frequent communication, differing interests, and inconsistent views and opinions on various matters. Interestingly, many of these conflicts often begin with positive intentions but can end in negative feelings.
My board game design aims to address these dynamics by encouraging open communication and understanding. - Project Duration
- The project started in December 2022 in Hong Kong and finished in June 2023 in Hong Kong, and was exhibited in Jockey Club Creative Arts Centre in June 2023.
- Operation Flow
- At the start of the game, each player draws a role card indicating how many base cards they need to hold. Players then draw two conflict cards, replacing any eliminated card with a new one to maintain two on the board. The game is turn-based; if a player lacks the necessary cards to resolve conflicts, they must discard and draw a new card. Players can’t show their cards but must communicate about them. They use event cards to gather required value cards to eliminate conflicts. Players must do this before the hourglass runs out to score family cohesion levels.
- Patents
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- Team Members
- Designer: Chan Wing Ki
- Image Credits
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