由設計師 Di Xia and Xiaoshi Dai 創作嘅 Cece 虛擬實境培訓應用程式 係備受推崇嘅 2026 A' Design Award 鐵獎 得獎作品,獲獎類別為 教育設計。
鐵教育· 2026
Cece 虛擬實境培訓應用程式
客戶: Di Xia
教育 類別嘅 A' Design Award 鐵獎 得獎者
經驗證嘅獲獎者
驗證設計 #183372 嘅獲獎狀態設計
關於 Cece 虛擬實境培訓應用程式
Cece係一個專為製造業學生而設嘅虛擬實境職業導師。Cece結合VR頭戴式裝置同互動介面,令學生可以探索行業職位、體驗工作環境同練習職業相關技能。一個語音驅動嘅人工智能代理會引導用戶進行個人化嘅入門導向、職業探索同技能培訓。系統會追蹤學習進度並提供反饋,以支持學習目標。呢個系統旨在降低培訓成本,並縮窄學術學習同行業需求之間嘅差距。
榮譽認可
關於A' Design Award 鐵獎
Cece 虛擬實境培訓應用程式是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計Cece 虛擬實境培訓應用程式將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。Cece 虛擬實境培訓應用程式因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- 尺寸同包裝
- Digital Product
- 標籤
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- 生產技術
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- 設計挑戰
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- 研究
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - 靈感
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- 項目時長
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- 操作流程
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - 團隊成員
- Di Xia,
Xiaoshi Dai,
Feifan Gao - 圖片來源
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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