Mazuque Comfort 3d Animaasje troch Mateus Morgan de Aguiar is in heech wurdearre winner fan de tige prestizjeuze 2025 A' Design Award yn Sulver yn de kompetysje-kategory Film, Fideo en Animaasje Ûntwerp.
SulverFilm· 2025
Mazuque Comfort 3d Animaasje
troch Mateus Morgan de Aguiar
Klant: Morgan Studio
A' Design Award yn Sulver Winner yn de kategory Film
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #170105It Untwerp
Oer Mazuque Comfort 3d Animaasje
It projekt is makke om alle funksjes fan it produkt op in kreative wize te toanen. Ynformativ wêze sûnder ferfelend te wêzen. It doel wie om te toanen hoe noflik it produkt is. Keunst ynspirearre troch skilderijen en klassike wurken draacht in djippe ferbining mei de doelgroep mei. Ynspiraasje helje út grutte skilderwerken is in gebear fan earbied foar tradysje, wylst tagelyk socht wurdt om te ynnovearjen.
De Erkenning
Oer de A' Design Award yn Sulver
Mazuque Comfort 3d Animaasje is in winner fan de A' Design Award yn Sulver, in bûtengewoan prestisjeuze erkenning foar topûntwerpen dy't prachtich en yndrukwekkend binne. Sulverwinners binne tige briljante en ekstreem kreative wurken dy't de treflike ekspertize, it talint en de skerpsinnigens fan har ûntwerpers yllustrearje. Fan Mazuque Comfort 3d Animaasje wurdt ferwachte dat it in prachtich foarbyldwurk is, opmerklik profesjoneel en djip ynnovatyf. Dit winnende ûntwerp fan de A' Design Award yn Sulver is in tige opfallende, bewûndere útfining dy't foardiel bringt en de grinzen fan keunst, wittenskip, ûntwerp en technology ferleget. Mazuque Comfort 3d Animaasje is in skepping dêr't breed oerjûn wurdt, dy't winsken wekker makket, positive gefoelens bringt en ferwûnderjen en fernuvering opwekket.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- The project was made to show all the features of the product in a creative way. Being a informative but without being annoying. The purpose was to show how comfortable the product is.
- Ofmjittingen & Ferpakking
- 1920 x 1080px
- Labels
- 3d boot, cgi shoe, shoe, shoe modelling, 3d shoe
- Produksjetechnology
- The shoe was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering and C4D and Houdini for simulations
- Untwerpútdaging
- The hardest part was making the elements composition and also the simulations, to reach the feel that we wanted for this job.
- Undersyk
- The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
- Ynspiraasje
- Art inspired by paintings and classical works carries with it a deep connection with the target audience. Taking inspiration from great works of painting is a gesture of reverence for tradition, while at the same time seeking to innovate.
- Projektdoer
- 2 months, Franca, Brazil
- Operaasjestreamferrin
- The animation visual was used on online such product website, instagram and facebook. The main focus was to attract attention to the product, bringing in the composition elements that generate the necessary sensations. Competitors often use images without a strong visual appeal, so the product, especially in the online market, goes unnoticed. The excess of texts works negatively in most of these cases, underestimating the viewer's intellect.
- Teamleden
- Director: Mateus Morgan
Client: Mazuque
Briefing: Rafael Banhareli
3D modelling and texturing: Mateus Morgan, Carlos Masson
Animation: Mateus Morgan
Simulations Mateus Morgan, Rafael Moco
Sound Design Samuel Simionato
Sponsore
Ferkenne Fierder as Designers.org
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